//
// StdArx.h : include file for ObjectARX/DBX include files
// this file is only included once by your stdafx.h

#if !defined(AFX_STDARX_H__329A16AC_8D2B_4BFB_99BA_F2E88A668BE7__INCLUDED_)
#define AFX_STDARX_H__329A16AC_8D2B_4BFB_99BA_F2E88A668BE7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


//{{AFX_ARX_INC_SELECTED
//}}AFX_ARX_INC_SELECTED

//{{AFX_ARX_INC_OTHERS
//}}AFX_ARX_INC_OTHERS
//#include "AdskDMgr.h"         // Utility class for document data
//#include "docdata.h"          // Your document specific data

// Declare it as an extern here so that it
// becomes available in all modules
//extern AsdkDataManager<CDocData> DocVars;
//{{AFX_ARX_FUNC
void UEUESOFTAddZONE();
void UEUESOFTSHOWD();
void UEUESOFTADDSITE();
void UEUESOFTADDPIPE();
void UEUESOFTEdit();
void UEdddd();
void UEUESOFTDeleteObject();
void UEUESOFTAddBranch();
void UEUESOFTOpenProject();
void UEUESOFTNEWPROJECT();
void UEUESOFTSETCONFIG();
void UEUESOFTCloseProject();
void UEUESOFTSaveProject();
void UEUESOFTAddMountObject();
void ueuesoftaddspwl();
void ueuesoftaddspec();
void ueuesoftaddsele();
void ueuesoftaddspco();
//}}AFX_ARX_FUNC

// TODO: Here you can add your own includes / declarations
#endif 
